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Nov 21, 2024
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CSCI 209 - Game Programming II Credit(s): 4
Prerequisite(s): CSCI 208 . This course builds on skills learned in Game Programming I and covers advanced material construction, working with volumes, applying physics to objects, understanding particle systems, creating user interfaces, introduction to sound, introduction to animation, and creating cinematic sequences. The course will use the Unreal Gaming Engine or another production platform. (Spring Semester)
Course Learning Outcomes: Upon completion of the course, students will be able to - Explain advanced material construction.
- Create, edit, and manipulate volumes.
- Create and apply physics to objects.
- Create particle systems which include beam emitters, mesh emitters, trail emitters, and fluid emitters.
- Create user interfaces.
- Summarize the concepts of advance techniques.
- Describe animation in a gaming engine.
- Explain cinematic sequences.
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