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Nov 21, 2024
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CSCI 220 - Virtual/Augmented Reality Credit(s): 4
Prerequisite(s): any one of the following: CSCI 100 , CSCI 107 , CSCI 111 , CSCI 113 , or CSCI 127 . This is an introductory class in virtual and augmented reality. The class will examine the basic theories and concepts of virtual and augmented reality, physiological and ergonomics aspects of perception and motion, hardware, interaction, modeling, authoring, and programming. The class will involve projects which may include Google Cardboard, the Unreal Game Platform or other vr/ar platforms and hardware. (Fall Semester)
Course Learning Outcomes: Upon completion of the course, students will be able to - Explain the theory and concepts involved in virtual reality (vr) and augmented reality (ar).
- Determine the appropriate hardware and systems for vr / ar.
- Program a basic vr or ar experience using Google.
- Model basic shapes and primitives for use in a vr / ar setting.
- Understand the physiological and ergonomics effects of vr / ar on a person.
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