|
Dec 22, 2024
|
|
|
|
CSCI 122 - Game Design Theory Credit(s): 3
Prerequisite(s): basic programming skills recommended, but not required. This course provides students with a foundation of the game development process including important historical elements, content creation strategies, production techniques, and future game design. The course covers game development history, platforms, goals and genres, player elements, story and character development, gameplay, levels, interface, audio, development team roles, game development process, and marketing and maintenance. (Spring Semester)
Course Learning Outcomes: Upon completion of the course, students will be able to - Summarize the history of electronic game development.
- Describe the basic mechanics and design structure of traditional and digital games.
- Discuss elements related to game strategy, theory and gameplay Explain the basic game development process. Relate story and character development to games.
- Discuss the design and use of levels.
- Explain the use of the interface for game design.
Add to Portfolio (opens a new window)
|
|